Archive for the ‘Uncategorized’ Category

Music Game Wars Heat Up — What Will Rock Band 2 Do?

Saturday, August 30th, 2008

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Rock Band redefined the music-game genre. But how are the rock stars at Harmonix going to keep their edge when everybody else’s game has a drum set, too?

If you want to rock out with a full band, Rock Band is currently your only choice, as it features lead guitar, bass, drums and vocals. But later this year, the new Guitar Hero World Tour (above) will add those extra instruments, bringing the game up to speed with Harmonix’s innovative hit. Activision is also adding an in-game music creation tool to an upcoming version of Guitar Hero so players can compose and share their own songs.

And Konami, which originated the guitar-and-drums genre many years ago in Japan, is bringing out an American game this Christmas called Rock Revolution.

Full-band music games, with their absurdly large outfits of plastic instruments, are about to go from a novelty to a very crowded genre. Where consumers will ultimately put their money is anyone’s guess.

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MTV Games’ Rock Band, developed by the team at Harmonix that originally created Guitar Hero, was released alongside Activision’s Guitar Hero III last Christmas.

While Guitar Hero III has outsold Rock Band, there’s no denying that MTV has made huge inroads, especially since it split up the $170 all-in-one package into separate parts. Month on month, Rock Band for Xbox 360 and PlayStation 3 rack up higher sales than Guitar Hero.

So it’s clear that Activision’s hand had been forced: No serious person doubted that the next iteration of Guitar Hero would contain drums and vocals. But with Thursday’s announcement of Guitar Hero World Tour, Activision is attempting to turn up the heat just a bit by adding an extra drum pad and raising the "cymbal" pads off the main body, to create what it says is a more realistic experience (right).

As more expensive, bulkier music peripherals hit the marketplace, the likelihood that players will want to add them to their collection goes down. Guitar Hero World Tour will not be compatible with Rock Band instruments: Activision has said time and again that only its official controllers will work with its games. So Rock Band owners would have to add another drum set to their living rooms if they wanted to play World Tour.

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From what we’ve seen of Rock Revolution (above), neither Activision nor MTV has anything to fear from Konami. Rock Revolution does indeed sport the genre’s most complex drum controller (right): It’s got six pads on the top, plus a kick pedal.

Of the three drum sets, however, it’s likely to be the least enjoyable to play. The pads are tiny, the layout is confusing, and the whole thing feels cheap and toylike.

But it’s not just that. Konami’s game won’t feature vocals. The graphics are dated, and the on-screen presentation is plain. And as Guitar Hero and Rock Band move toward authenticity by using predominantly original master tracks, Rock Revolution’s song list is mostly covers.

It doesn’t much matter that Konami created Guitar Freaks and Drummania, the Japan-only arcade games that were directly responsible for Guitar Hero’s birth many years later. The company is clearly hoping to sell a cheaper game and coast off the popularity of music games — not climb to the top of the genre.

Ultimately, Harmonix’s strategy with Rock Band is to build a platform: It wants to sell users the hardware, then continually get more cash out of them for downloadable tracks and new discs. While it will release what I’ve heard insiders refer to as "version 2.0 instruments" with tweaks and new features for Rock Band 2 this holiday season, Harmonix is almost definitely not going to make any change that renders the current instruments incompatible with the new songs.

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But that isn’t to say that the company doesn’t have the chance to come out on top of Activision. Although Guitar Hero World Tour will feature a music-creation mode that lets players come up with their own tracks and trade them online, who’s to say that Harmonix hasn’t been readying a similar feature for the next Rock Band?

In fact, we talked about just these kinds of possibilities when I visited Harmonix for Wired magazine last year. At the time, CEO Alex Rigopulos called music creation "really fertile territory for major areas of exploration in Rock Band 2."

"For the most part, what we focused on in (Guitar Hero and Rock Band) was the performance aspect, the reproduction aspect of a live performance," he said at the time. "It’s not a personally expressive element of music-making. That’s something we have always wanted to come back to. The moment that we gave up on it as a major feature of Rock Band 1, we didn’t want to give up on it completely.

"It’s sort of a no-brainer," he said. "Just free-form banging on the drums is something that people wanted to do."

Harmonix could also one-up Activision by letting players add vocals to their custom-made tracks, which Guitar Hero World Tour won’t allow them to do. Although Activision told Game Informer magazine that "copyright concerns" prevented it from doing this, Penny Arcade’s Jerry Holkins rightly pointed out this week that the same concerns would apply to the instrumental parts, so the excuse doesn’t quite wash. If Harmonix did let players create and share their own vocals, that would be significant.

Electronic Arts and MTV have yet to pull the veil off this year’s edition of Rock Band — indeed, it hasn’t even been officially announced yet. But all eyes will be on Harmonix at E3 to see if it can hold on to the business it helped create.

Images: Guitar Hero World Tour courtesy Activision, Rock Revolution courtesy Konami. Photo: Chris Kohler/Wired.com

See also:


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GRIN Mouse Pad, Put A Smile On Game Developers

Saturday, August 30th, 2008

GRIN Mouse Pad, Put A Smile On Game Developers

Game developer, GRIN, together with Swedish pro gaming equipment brand Qpad, has launched an official GRIN mouse pad. The design of the mouse pad is GRIN’s official logo which is yep, a large GRIN. The pad is just one of the many upcoming gaming peripherals in the GRIN Gaming Edition series. I guess that every gaming item of the series will have a BIG smile engraved.

GRIN’s employees are the first to embrace the GRIN mouse pad. A mouse pad for game developers?

“Our goal has been to have our offices equipped with the best possible products to create a good work environment for the staff. Professional game developers need professional equipment. After looking over different mouse pads we decided upon the Swedish brand Qpad. We also felt that it was great that we could design the mouse pad ourselves and the result turned out so great that they now can be bought in selected stores.” says Gunnar Johansson, Brand Manager, GRIN.

Image & Via: GRIN

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Arika continues work on Ketsui DS

Saturday, August 30th, 2008

kds.jpgSometime before 5bp announced they were bringing Ketsui to the Xbox 360, Arika (side note: this is the same company who developed Dr. Mario Online Rx and Forever Blue) announced a DS version of the Cave shoot ‘em up. Not much information has come out beyond the initial announcement, but Ketsui Death Level is well into in development.

 

Ketsui puts players inside a helicopter with floating gunpods. Take your pick between the Tiger Schewert (spread shot / slow movement) and the Panzer Jager (straight shot / faster movement) for the single player mode. Once you beat the Ketsui Death Level in a single credit you can film the achievement and send it to another DS owner to watch wirelessly. Ketsui Death Level also includes game sharing, which allows distribution of a trial version of the game.

 

Other new features besides wireless communication include: a versus model, a training mode and unlockable Evac Reports. There’s the full arcade game in Ketsui Death Label too and a DVD with a power play of the game. This sounds like a sweet package, if it’s the right price. Arika has not announced how much the game will cost. However, we should know well before October 23, the day Ketsui Death Label arrives in Japan. At this time there aren’t any announced plans to bring Ketsui outside of North America.

 

Images courtesy of Arika.

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Go back to Shibuya with Sega, Chunsoft, and 428

Saturday, August 30th, 2008

It looks like the Wii is going to be the console destination for sound novels. In addition to Imabikisou Kaimeihen, an expanded PlayStation 3 game, Chunsoft is developing 428 The World Doesn’t Change Even So. Like Imabikisou this sound novel has actors running around Shibuya. No, not underground Shibuya like in the World Ends With You. The World Doesn’t Change Even So is set in real Shibuya with fictional abductions, explosions, scandals, wiretaps, and bio terrorism.

 

http://www.youtube.com/watch?v=OuYEnU5nULM

 

 

Shibuya sealed off. In 2008, Shibuya will shake.

 

Images courtesy of Sega.

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Breaking: Metal Gear Solid 4 to have really long cutscenes

Saturday, August 30th, 2008

Filed under: Sony PlayStation 3, Action

If you haven’t been getting along with Metal Gear Solid’s blend of neck-snapping stealth and expository blabbering, the fourth (and sort of final) game in the series is unlikely to sway your opinion. CVG reports that Metal Gear Solid 4: Guns of the Patriots features 90 minutes of cutscenes and… wait, hang on. It doesn’t contain 90 minutes of cutscenes, but rather, alleged 90-minute cutscenes. If your interest or your attention span doesn’t stretch that far, you’ll probably have a better time watching a Slinky make its way down a short flight of stairs.

Removing the element of sensationalism, however, it should be noted that the article fails to mention where said lengthy cutscenes (which can now be paused) fall within the game. For all we know, they’re at the end — you know, when you’re done playing. Even so, this revelation is unlikely to turn away longtime series fans. If anything, we suspect it’ll have them even more interested. We certainly are!

In other “Why am I waiting so long?” news, alleged images of a Metal Gear Solid 4 store display box have surfaced online, showing a required 4.5GB installation. We’ve requested comment from Konami.

[Thanks, Hashbrown Hunter]

Read — Loooong cutscenes
Read — Biiiig installation

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Awwww baby!

Saturday, August 30th, 2008

A big congratulations goes out to an awesome kind of guy for having a baby! That’s right, Tim Schafer from Double Fine announced that he had a baby girl! Well, I’m guessing Tim himself DIDN’T have the baby, but more like a wife or something.

Men generally don’t have babies. I mean, I’m sure it’s POSSIBLE, but it probably would be a touch on the painful side. Not that it’s not painful for women. I mean, it IS painful for women, but women having babies is way more natural than men having babies.

I think you know where I’m going with this.

Anyways… Congratulation Tim! Raise her to be a lover of adventure games! Maybe she’ll make the next greatest game known to the adventure world!

[Image courtesy of Double Fine.]

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Nodame Cantabile: Dream Orchestra, Kawaii Mongoose, Classical Music, Crazy Mini Games

Saturday, August 30th, 2008

Dream Orchestra, Kawaii Mongoose, Classical Music, Crazy Mini Games

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Sometimes is just hard to find certain Wii games in my country, Singapore. Most of the hard to find Wii games are usually those Japanese Wii games that seldom debut in other countries. One such game is Nodame Cantabile: Dream Orchestra for the Wii. In short, Nodame Cantabile is about classical music. Highly popular in Japan and Asia in 2007, you can find Nodame Cantabile in anime, manga, drama and video games. I particularly like the main female character, Noda Megumi (Nodame).

Dream Orchestra, Kawaii Mongoose, Classical Music, Crazy Mini Games
Nodame - Played by Juri Ueno

Ok, back to the game. The game allows you to make use of your Wiimote and Nunchuck to “play” different musical instruments such as the piano, violin, drums, oboe, cello, clarinet, flute and of course, have fun being a conductor. Get on the beat and your music meter will go up. Sort of hitting a button in Guitar Hero III but this time, you shake your Wiimote (and Nunchuck) or press some buttons on the Wiimote to hit the right note. The actions which you carry out will resemble the way of playing the real musical instrument in real life. 4 people can form something like a band to play a music piece at the same time.

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Besides playing the piano, Nodame also loves the Puri Gorota anime.

What’s Nodame Cantabile: Dream Orchestra without Puri Gorota mini games?

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Strictly speaking, this game is for Nodame fans only. You can’t find the exhilaration similar to Guitar Hero or Rock Band but if you like classical music and simple yet cute gameplay, then Nodame Cantabile: Dream Orchestra is the game for you.

Official Nodame Cantabile: Dream Orchestra Website

Image: (c) Patrick & Fuji TV

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The North, Pohjola

Saturday, August 30th, 2008

The North, Pohjola is a strategy game which resembles David Galindo’s The Sandbox of God. Players have to help a tribe survive a harsh winter season by making decisions limited to the four cards drawn in each round. The game ends once all thirty cards from the deck have been exhausted, and scores are then calculated for online submission.

Population count is represented by a percentage at the top left of the screen. Temperature can be manipulated by choosing the right cards to maintain a warm surrounding for your tribe. Certain cards award bonus points, and may only affect proceedings when their specific conditions are met.

Name: The North, Pohjola
Developer: Fire Dragon
Category: Strategy
Type: Freeware
Size: 10MB
Download: link 1, link 2

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10 Year Old Deemed Fat By Wii Fit

Saturday, August 30th, 2008

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Yet another video game is being bashed for its negative influence on children and potential long term harm. It’s not GTA IV, it’s not Bully, it’s…Wii Fit.

A 10-year old English girl, is one of the few lucky (or so her parents thought) folks to have the chance to play around with Wii Fit, the exercise-based game recently released Nintendo and next to impossible to get a-hold of. The game regularly assesses your Body Mass Index (BMI), taking into account age, height and weight to provide a numeric measure that falls into a body mass category. Apparently the girl was told by the game that she was “fat”. Her stepfather isn’t happy with the label at all, and suggested that it has already negatively impacted his daughter’s self-esteem and self-image. Now, as a girl just about to enter the topsy-turvy world of prepubescent life, being told by strangers, even virtual ones, that you’re overweight could lead to a whole host of self-confidence issues that extend much beyond the immediate impact. I understand the concern.

Nintendo has completely sidestepped calls by the National Obesity Forum and the girl’s parents to do something about the issue by simply stating that:

“Wii Fit is still capable of measuring the BMI for people aged between two and 20 but the resulting figures may not be entirely accurate for younger age groups due to varying levels of development.”

So unless you’re over 20, you’re kind of playing a guessing game with your own results, which is highly amusing considering that most of the advertising for the game depicts whole families, including young children, enjoying the benefits and having a ball doing so. If it’s inaccurate for those age groups, then Wii Fit becomes less of a measuring tool and more of a straight game…a game which frankly would be awfully boring and pointless with no reward system based on performance improvement.

Via | GameSpot

Image courtesy of Nintendo UK

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New Badges: Motto Love, and API Ninja

Saturday, August 30th, 2008

We are throwing up two small badges tonight. They are:

  1. 360voice Motto Love
    We were looking at gamertag mottos in the database and noticed 45 people had 360voice in their motto already! So we decided to make a badge to recognize anyone that wanted to do that. All you have to do is have the word "360voice" in your gamertag motto, and you will get this badge during the next processing. Simple enough! To change your motto, click here. (Live login required) It takes at least 24 hours for the change to update and award the badge.
  2. API Ninja
    As we continue to expand the API for the site, some people are just cranking out the code. We want to recognize those people that are pushing the envelope and keeping us on our toes, so we created a higher level of the API Samurai badge called API Ninja… There is no criteria to receive this. You simply have to differentiate yourself above the 60 people currently with the API badge… how do you do that? Just get involved… challenge us… help us make the API better. Do that and you will get your just reward.

Nothing huge, but we like to jump in when we can to reward and recognize.

Update 10:01pm CT

Also forgot some small genre updates from Fatty Chubs:

  1. Puzzle - Added Tiqal
  2. Social - Added Lost Cities
  3. Party - Added Wits and Wagers
  4. Shmup - Added Triggerheart Exelica

Arcade madness!

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